Okay, I scaled the water ridgedMF different and made some other minor
changes. I reduced the size of an area light and raised the accuracy-value
of the water, so it took only 8 h and a bit.
Now if I could find a way to model the bow-wave (?) and the waves for the
oars. Any ideas other than an image_map-pigment-function?
Marc-Hendrik
Post a reply to this message
Attachments:
Download 'schiff2.jpg' (101 KB)
Preview of image 'schiff2.jpg'
![schiff2.jpg](/povray.binaries.images/attachment/%3C3ae9d98a%40news.povray.org%3E/schiff2.jpg?preview=1)
|